The autosnap is indispensable and means you can stack up buildings without having to rotate them. Tinytopia is a physics-based game, so if you place a building at the wrong angle or incorrect position, you may lose the structure and even start a fire. The process isn’t automated, so wait for it to take off, then your cursor will turn blue click where you want them to land/put out a fire, and you’re peachy. Not only will this provide lots of coverage, but clicking on a chopper will activate it ready for duty.
Source: Screen captureīest of all, upgrade your fire station and hospital to tier 3 with the helipad. Once the fire’s out, it’ll disappear! The world has turned. Yes, if you’re in a spot of bother and can’t reach a fire, you can place a fire engine on top of a building.
Early tiers of each service will offer a vehicle that you can place anywhere within the station’s range, as long as they are placed on a road. What Service Do You Require?īesides keeping your citizens happy, the emergency services stop things from getting out of control. Speaking of space, if you have it, build a stadium as these are crowd-pleasers. The mayor statue costs 5000, which can be a lot early on, but it significantly boosts happiness in the early stages, and you can even stack them on buildings if you’re running out of space. After building workplaces, make sure to have all three emergency services as this improves happiness, the safety of your people, but most importantly: more money.Ī cheap trick for boosting happiness and vital to the dynamic stages where you’re limited with space but have to achieve 80% happiness is to place statues. Make sure to check the later levels as new places of work will also bring in the profit that can be a godsend when you’re running low on money. Jobs bring in the crowds, so build the necessary facilities immediately after building the accommodation. What’s the point of running a city if you don’t have anyone to rule – I mean, share it with? Tinytopia’s source of income comes from your citizens, so keep them happy, and the money will roll right in. Happiness, Happiness, The Greatest Thing That I Possess Not only will this help when you need to sort out an incident, but it’ll also improve the population’s happiness.
The most important thing to do is to initially place emergency buildings centrally and then upgrade to have full coverage. Place power stations far away but close enough to power your city. This is an essential aspect in general as playing structures – including decorations – have a limited range. The downside is they’re expensive and only cover a small range, but they can be placed almost anywhere and will remain there, not remotely bothering Johnny Public. The solution? Place solar panels on the top of high risers.
Likewise, wind-powered devices can topple and knock other buildings over. If a nuclear power plant explodes, you’re in big trouble. Secondly, when it comes to the types of power stations, they can be a little… sketchy. The first is obvious: nobody wants to look out at a coal plant from their bedroom window, affecting their happiness.
No city can run on the power of thought, so install a power station, but keep it as far away from residential areas for two reasons. Source: Screen capture I’ve Got The Power Putting buildings too close to each other is also a fire hazard.
It only needs to be close to a road, not necessarily touching, but if you’re aiming to cram loads of tower blocks in one space, separate them with a road. For every structure you place, ensure that it’s within a short distance of a road. To successfully run a town/city, your people need access. Bloody Hell! V Rising Early Access Is Brilliant!