You are an idiot if you do not use your credit card and decide to toil for the rewards instead. Basically, you are buying dozens of hours of farming which is capped to 2 items per week for around 2 EUR.
1 week of farming as a free to play player will get you 2. The main P2W feature is Legendary Crests. If you are a whale, I hope you are a fat one, as you'll be swiping hundreds of thousands of dollars - literally - to achieve that. As it literally takes 40-80 years of F2P to get close to maxing out your legendary gems. and after a long line of account inheritance, once even your memory is gone, your great-grandkids will be able to mostly max out the stats they gain from legendary gems. But find solace in the fact that if you keep playing, as a free to play player, eventually your hard effort and skill will bear fruits. Even compared to people paying just a hundred or so bucks, you'll be behind. Pay 2 Win As a free to play player you'll be sooooooo much behind in player power that it is just crazy. There are many stakes in this game's coffin which alone would be enough to allow us to call this game a steaming pile of putrid garbage. So naturally, we really tried to love Diablo Immortal, but it's a child not even its mother could love. With Diablo 3 we had our fair share of fun.
We spent years worth of christmas, easter, and birthday money to buy a new monitor, as Diablo II did not run with our 640*480 devices. Later, when Diablo II came out, we went crazy for it. My cousins and I played the crap out of it for years. When I was a kid I was absolutely fascinated with Diablo, and then Diablo Hellfire. In a sea of pseudo-videogames that is mobile gaming, you know, with all its this-is-not-really-a-game-but-software-designed-to-take-your-money-through-abusing-your-addiction-and-dopamine-circuits games, and this-is-not-really-a-game-we-just-use-this-app-for-money-laundering games, which make up 99.9% of all mobile gaming, Blizzard adds their own. After the release of Diablo Immortal that statement rings truer than ever.
In a sea of pseudo-videogames that is mobile gaming, you know, with all its this-is-not-really-a-game-but-software-designed-to-take-your-money-through-abusing-your-addiction-and-dopamine-circuits games, and Some years ago Blizzard executives said that mobile gaming is full of unrealized potential. Some years ago Blizzard executives said that mobile gaming is full of unrealized potential. In other words, why have we come to this? What is wrong with people that accept this? Games need to make money, but not to such a degree.
I'll even guess that they will soon delete just the right amount of pay-2-win stuff, so it makes people feel okay, but not to a degree that it's actually still okay that it does it. It's always testing "How much further can we push it, till the player base doesn't accept it". I would be more tolerant to these types of monetization policies if I knew that it wouldn't apply to future releases, but as it stands - that's simply not true. I'll even guess that they will soon delete just the right Don't usually score a 0, but what is done in this game is simply not okay. Don't usually score a 0, but what is done in this game is simply not okay.